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Timmy Jonsson

Level Designer

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LEVEL DESIGNS

Here is a small collection of my level designs! These were created all with set deadlines.

Solo

Hongard Castle

Third-person siege

Hongard Castle for the game Mount and Blade 2 Bannerlod. Containing both siege mechanics, multiple levels system and a civilian scenarios where the player can accept quests and talk to NPCs

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Professional Experience!

Solo

4 weeks

Non-Linear Level Design

Third Person Shooter

A non-linear experience that contains enemy encounters and mechanics such as scouting and sneaking. 

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Solo

4 weeks

Linear Level Design

Third Person Shooter

A third person shooter set in a on an island that contain geometrical obstacles as well as static enemies

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Group

3 month project

Lumber Mill

FFA Couch Play Lumber Mill map

A lumber mill-inspired stage with a moving train and smaller hazards. Was made for the game Time Rivals

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Solo

2 weeks

Link

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Tunnels

CS:GO map

A CS: GO map within a tomb. Featuring two sites and plenty of corridors and rotation possibilities.

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Solo

2 weeks

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Shoot House

Harsh Doorstop map

PVP map taking place on training grounds. Was made for the game Operation: Harsh Doorstop.

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Solo

2 weeks

Link

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WaterWay

CS:GO map

A small and compact CS:GO map forcing the two teams to contest over one site within an industrial zone.

2 months

GAME PROJECTS

Here is a small collection of projects picked out! These were conceived and created in a set period of time and I was an array of different roles

Group

Time Rivals

FFA couch play!

 Four-player couch play game where you battle your friends in an endless time loop! Will you be able to solve the time dispute? 

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Group

Avant

Rouge like crawler

A procedural rogue like game with elements inspired by Escape From Tarkov

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Group

Stress Recess

Package co-op sorting

A couch play top-down package sorting game up to four players.

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