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AVANT

Can you find the exit out of the Avant? Or are you trapped in this endless loop?

MY ROLES

  • Level designer

  • Artist

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LEVEL DESIGNER

For this project, I was tasked with creating the different rooms of the game features. My approach for these rooms was to maintain a clear path through each room but with props populating the outer areas of a room and enemies blocking the main path. This way players will not be confused about where the enemies are.

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ARTIST

On top of the level design, I was also aiding the art department with simple models and weapons for the player. These items were very low poly in order to fit the style.

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