STRESS RECESS
Sorting packages for a company that has zero respect for its workers.
MY ROLES
Artist
Level designer





ARTIST
I was charged with creating 3D models for the game. Since I was the singular artist I had to create everything from the character's animations to the environment. This gave me my first exposure to 3D modeling for a project and it gave me great insight into the general workflow an artist has to go through.

LEVEL DESIGNER
Was also in charge of creating the stages for the game. Rather than creating a challenging environment with enemies and large hazards, I went with the approach of creating a level with simple but hard-to-navigate geometry. I achieved this by placing a lot of physics objects blocking players' paths as well as doors that are slow to open with a final combination of four players walking around in a tight environment.