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MY ROLES
Lead designer
Level designer
Project manager
Programmer
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LEAD DESIGNER
I was in charge of the overall scope of the game, designing the game mechanics and balance. What we wanted to achieve with the game was an experience that elevated experimentation as well as chaotic gameplay.
PROJECT MANAGER
I was also in charge of managing and maintaining a steady flow of communication between everyone and constantly adjusting the concept to fit our time frame of nine weeks.
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